Found an interesting effect in Quake while experimenting with Big maps.
I used Quake Army Knife to generate a 16386 unit long room, 8192 units wide.
Sky roof, black walls, tiled floor.
Running around in it, I found places where a fired rocket would 'bounce' off an invisible surface
without exploding.
The surface presented no barrier to movement, and I discovered myself standing in a corridor that bisected the map, and allowed me to look 'outside'.

Also, when a rocket was bounced off one of these walls, it actually twinned, and one rocket continued on the original course into the 'second universe' while the first rebounded. Both can explode, and apparently do damage.

I also found walls that were invisible, that exploded rockets.

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